Nov. 8th, 2007

kyburg: (Default)
That Sims2 post yesterday? I forgot to add that it was a good example of what you can expect from custom content and genetics.

Sims have four skin tones, four hair colors, five eye colors...and the *custom* option.

Custom...can be just about anything someone can build, modifying the existing files in Photoshop. If you see Sims with tats - it's custom. If you see a Sim with violet eyes - it's custom.

If you see a Sim with silver hair, and NOT an elder? Custom. Hence, the kids Noa Naora had with Aya Miyuki/Okumura/Naora.

She had the custom silver hairstyle, the gorgeous custom brown eyes and the custom tattoo skintone. (That custom skintone just appeared from some Sim I downloaded from the exchange...it has both male and female versions, too.) Since I built her myself in CAS, I can attest to the genetics involved.

Aya, also a download from the exchange, has no custom hairstyle - he came with a Maxis default. But he did have his own custom skintone - a beautiful yakusa-style full body demon that so far, none of his children have inherited.

So how do the customs interact? Well, first a quick refresh on how genetics work in Sims2:

Keep in mind, each Sim has two slots - what you see, and what you don't. When you breed them, each parent tosses one of their slots into the mix.

1. Skintone is a factor of range. Number the tones from 1 for the lightest and 4 for the darkest. If you have one parent who is a 1 and the other parent who is a 4, you can have kids with every skintone available - 1 through 4. If you have a parent with a custom skintone, it's always a push with the other parent's default. If you have two default skintones, it's a total push. Either one can show up.

2. Eye color? Brown is dominant - if it shows up, it wins. After that? Dark Blue wins. After that, Gray and Light Blue are a push, and Green only show up when both parents toss it in. Custom? Push. Push, regardless. Most of the time, people build their customs on either the Brown or Dark Blue base...so those genetics carry through. Expect a custom eye color to behave like Brown or Dark Blue.

3. Hair? Brown wins. If it shows up, it wins. After that, Black. Blonde or Red? Push. Custom? Normally dominant, but often is a push as most people build it on the Black base. So expect any custom hair style to behave like a black hair color with regards to genetics. (Hence Misa's silver hair. She has sisters with black hair too. All of her brothers have black hair, though. That silver hairstyle from Noa only applies to girls. It doesn't have a male version.)

So how does that apply to the kids in the last post?

Well, I know the genetics on the Yakumo's father (Liam Pleasant). He's a fourth generation of the original pair I built to play the game in 2005. He has two fathers (yes, this is one of my dalliances with the L & D Tombstone), as the one parent *wanted* more children and married to Mary Sue Pleasant? Not happening. Not after the fourth one, anyway. And the gardener had pretty good looking genes...sooOOOoooo...my Sim with blonde hair (red recessive) had this brown-haired son with the brown-haired gardener.

Since Misa's custom hair had no male version, and Liam tossed blonde instead of brown...Yakumo ends up with blond hair. Should he have kids, he likely will toss blond when the kid is male or blonde OR silver is the kid is female. Whatever his partner provides will determine how the kids turn out. It also looks like Yakumo got his father's skintone, which means that tattoo custom skin has likely met genetic dead-end. Misa has lovely tattoos - she has wings on her back. If you look at the wedding picture, Noa has roses over each breast...those are just the ones you *can* see.

I'll talk about how much this game resembles what I do for a living...at least from a code standpoint...next time.
kyburg: (Default)
That Sims2 post yesterday? I forgot to add that it was a good example of what you can expect from custom content and genetics.

Sims have four skin tones, four hair colors, five eye colors...and the *custom* option.

Custom...can be just about anything someone can build, modifying the existing files in Photoshop. If you see Sims with tats - it's custom. If you see a Sim with violet eyes - it's custom.

If you see a Sim with silver hair, and NOT an elder? Custom. Hence, the kids Noa Naora had with Aya Miyuki/Okumura/Naora.

She had the custom silver hairstyle, the gorgeous custom brown eyes and the custom tattoo skintone. (That custom skintone just appeared from some Sim I downloaded from the exchange...it has both male and female versions, too.) Since I built her myself in CAS, I can attest to the genetics involved.

Aya, also a download from the exchange, has no custom hairstyle - he came with a Maxis default. But he did have his own custom skintone - a beautiful yakusa-style full body demon that so far, none of his children have inherited.

So how do the customs interact? Well, first a quick refresh on how genetics work in Sims2:

Keep in mind, each Sim has two slots - what you see, and what you don't. When you breed them, each parent tosses one of their slots into the mix.

1. Skintone is a factor of range. Number the tones from 1 for the lightest and 4 for the darkest. If you have one parent who is a 1 and the other parent who is a 4, you can have kids with every skintone available - 1 through 4. If you have a parent with a custom skintone, it's always a push with the other parent's default. If you have two default skintones, it's a total push. Either one can show up.

2. Eye color? Brown is dominant - if it shows up, it wins. After that? Dark Blue wins. After that, Gray and Light Blue are a push, and Green only show up when both parents toss it in. Custom? Push. Push, regardless. Most of the time, people build their customs on either the Brown or Dark Blue base...so those genetics carry through. Expect a custom eye color to behave like Brown or Dark Blue.

3. Hair? Brown wins. If it shows up, it wins. After that, Black. Blonde or Red? Push. Custom? Normally dominant, but often is a push as most people build it on the Black base. So expect any custom hair style to behave like a black hair color with regards to genetics. (Hence Misa's silver hair. She has sisters with black hair too. All of her brothers have black hair, though. That silver hairstyle from Noa only applies to girls. It doesn't have a male version.)

So how does that apply to the kids in the last post?

Well, I know the genetics on the Yakumo's father (Liam Pleasant). He's a fourth generation of the original pair I built to play the game in 2005. He has two fathers (yes, this is one of my dalliances with the L & D Tombstone), as the one parent *wanted* more children and married to Mary Sue Pleasant? Not happening. Not after the fourth one, anyway. And the gardener had pretty good looking genes...sooOOOoooo...my Sim with blonde hair (red recessive) had this brown-haired son with the brown-haired gardener.

Since Misa's custom hair had no male version, and Liam tossed blonde instead of brown...Yakumo ends up with blond hair. Should he have kids, he likely will toss blond when the kid is male or blonde OR silver is the kid is female. Whatever his partner provides will determine how the kids turn out. It also looks like Yakumo got his father's skintone, which means that tattoo custom skin has likely met genetic dead-end. Misa has lovely tattoos - she has wings on her back. If you look at the wedding picture, Noa has roses over each breast...those are just the ones you *can* see.

I'll talk about how much this game resembles what I do for a living...at least from a code standpoint...next time.
kyburg: (Default)
That Sims2 post yesterday? I forgot to add that it was a good example of what you can expect from custom content and genetics.

Sims have four skin tones, four hair colors, five eye colors...and the *custom* option.

Custom...can be just about anything someone can build, modifying the existing files in Photoshop. If you see Sims with tats - it's custom. If you see a Sim with violet eyes - it's custom.

If you see a Sim with silver hair, and NOT an elder? Custom. Hence, the kids Noa Naora had with Aya Miyuki/Okumura/Naora.

She had the custom silver hairstyle, the gorgeous custom brown eyes and the custom tattoo skintone. (That custom skintone just appeared from some Sim I downloaded from the exchange...it has both male and female versions, too.) Since I built her myself in CAS, I can attest to the genetics involved.

Aya, also a download from the exchange, has no custom hairstyle - he came with a Maxis default. But he did have his own custom skintone - a beautiful yakusa-style full body demon that so far, none of his children have inherited.

So how do the customs interact? Well, first a quick refresh on how genetics work in Sims2:

Keep in mind, each Sim has two slots - what you see, and what you don't. When you breed them, each parent tosses one of their slots into the mix.

1. Skintone is a factor of range. Number the tones from 1 for the lightest and 4 for the darkest. If you have one parent who is a 1 and the other parent who is a 4, you can have kids with every skintone available - 1 through 4. If you have a parent with a custom skintone, it's always a push with the other parent's default. If you have two default skintones, it's a total push. Either one can show up.

2. Eye color? Brown is dominant - if it shows up, it wins. After that? Dark Blue wins. After that, Gray and Light Blue are a push, and Green only show up when both parents toss it in. Custom? Push. Push, regardless. Most of the time, people build their customs on either the Brown or Dark Blue base...so those genetics carry through. Expect a custom eye color to behave like Brown or Dark Blue.

3. Hair? Brown wins. If it shows up, it wins. After that, Black. Blonde or Red? Push. Custom? Normally dominant, but often is a push as most people build it on the Black base. So expect any custom hair style to behave like a black hair color with regards to genetics. (Hence Misa's silver hair. She has sisters with black hair too. All of her brothers have black hair, though. That silver hairstyle from Noa only applies to girls. It doesn't have a male version.)

So how does that apply to the kids in the last post?

Well, I know the genetics on the Yakumo's father (Liam Pleasant). He's a fourth generation of the original pair I built to play the game in 2005. He has two fathers (yes, this is one of my dalliances with the L & D Tombstone), as the one parent *wanted* more children and married to Mary Sue Pleasant? Not happening. Not after the fourth one, anyway. And the gardener had pretty good looking genes...sooOOOoooo...my Sim with blonde hair (red recessive) had this brown-haired son with the brown-haired gardener.

Since Misa's custom hair had no male version, and Liam tossed blonde instead of brown...Yakumo ends up with blond hair. Should he have kids, he likely will toss blond when the kid is male or blonde OR silver is the kid is female. Whatever his partner provides will determine how the kids turn out. It also looks like Yakumo got his father's skintone, which means that tattoo custom skin has likely met genetic dead-end. Misa has lovely tattoos - she has wings on her back. If you look at the wedding picture, Noa has roses over each breast...those are just the ones you *can* see.

I'll talk about how much this game resembles what I do for a living...at least from a code standpoint...next time.

Profile

kyburg: (Default)
kyburg

March 2021

S M T W T F S
  1 2 3 4 5 6
7 8 9 10 11 1213
14151617181920
21222324252627
28293031   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 9th, 2025 06:17 pm
Powered by Dreamwidth Studios