Share -

Oct. 2nd, 2008 06:40 am
kyburg: (more cowbell)
EA Games drops Sims 2 stuff in my mailbox - and I think this is just sweet for the heck of it. Katy Perry added a track to the soundtrack for Apartment Life, and they did up a video for it:

http://thesims2.ea.com/about/ep8_videos.php?nl_093008

It took some doing to stage a bunch of this - but none of it impossible, and it does showcase some of the nicer aspects of the latest expansion pack. (New items, new interactions, new actions - )

And now, I get ready for work!

Share -

Oct. 2nd, 2008 06:40 am
kyburg: (more cowbell)
EA Games drops Sims 2 stuff in my mailbox - and I think this is just sweet for the heck of it. Katy Perry added a track to the soundtrack for Apartment Life, and they did up a video for it:

http://thesims2.ea.com/about/ep8_videos.php?nl_093008

It took some doing to stage a bunch of this - but none of it impossible, and it does showcase some of the nicer aspects of the latest expansion pack. (New items, new interactions, new actions - )

And now, I get ready for work!

Share -

Oct. 2nd, 2008 06:40 am
kyburg: (more cowbell)
EA Games drops Sims 2 stuff in my mailbox - and I think this is just sweet for the heck of it. Katy Perry added a track to the soundtrack for Apartment Life, and they did up a video for it:

http://thesims2.ea.com/about/ep8_videos.php?nl_093008

It took some doing to stage a bunch of this - but none of it impossible, and it does showcase some of the nicer aspects of the latest expansion pack. (New items, new interactions, new actions - )

And now, I get ready for work!
kyburg: (Default)
And old friends. It's been a busy, exhausting weekend (chit, cleaning up the dishes from Saturday took until 1:00 Sunday...), but it's included five flavors of awesome, and I'm acutely reminded I need to pay more attention to my friends. I'm missing out, and it's just not necessary.

Also - got the new expansion pack for Sims2, and the Prima Guide arrived the day before. Worth it's weight in frustration lost trying to figure it all out, because this is the pack that doesn't change anything as much as the back end. It changes behavior - and cleans up a bunch of crap.

One word - slick. ([livejournal.com profile] kiyone, you got the codes for the bonus downloads?)
kyburg: (Default)
And old friends. It's been a busy, exhausting weekend (chit, cleaning up the dishes from Saturday took until 1:00 Sunday...), but it's included five flavors of awesome, and I'm acutely reminded I need to pay more attention to my friends. I'm missing out, and it's just not necessary.

Also - got the new expansion pack for Sims2, and the Prima Guide arrived the day before. Worth it's weight in frustration lost trying to figure it all out, because this is the pack that doesn't change anything as much as the back end. It changes behavior - and cleans up a bunch of crap.

One word - slick. ([livejournal.com profile] kiyone, you got the codes for the bonus downloads?)
kyburg: (Default)
And old friends. It's been a busy, exhausting weekend (chit, cleaning up the dishes from Saturday took until 1:00 Sunday...), but it's included five flavors of awesome, and I'm acutely reminded I need to pay more attention to my friends. I'm missing out, and it's just not necessary.

Also - got the new expansion pack for Sims2, and the Prima Guide arrived the day before. Worth it's weight in frustration lost trying to figure it all out, because this is the pack that doesn't change anything as much as the back end. It changes behavior - and cleans up a bunch of crap.

One word - slick. ([livejournal.com profile] kiyone, you got the codes for the bonus downloads?)
kyburg: (more cowbell)
(Crossposted from [livejournal.com profile] simsdesoleil, my Sims2 journal....)

If anyone ever asked me who my least favorite character in Sims2 was - the answer is clear, well-defined and puzzling at the same time.

I thoroughly enjoyed getting Daniel Pleasant kicked out of his happy home. I then tossed him into condo row with the bare essentials of keeping him in the Sim loop (bed, telephone, computer) and ignored him.

Until the someone (I think it was [livejournal.com profile] my_sims_reality) who told me about the L & D Tombstone.

I had my tool for revenge.

Uh. Daniel Pleasant has had a LARGE number of children since then...and he makes really pretty Sims, it turns out. (Since then, he's gone Elder and lives in an apartment complex with a number of other Romance Sims in the same age category.)

But I had the wild hare idea - what if I had a lot with three Romance Sim males on it, brought the one woman they all fell in love with onto the lot...and she found out that everyone had been woo-hooing each other behind her back...after she'd gone through the trouble of having a baby with one of them?

Biological Revenge. I'd use that L & D tombstone to 'curse' each of them, and she could split after that...and I'd upload the lot to the Exchange and watch the WTF fly.

But I decided to start the boys out at University - and anyone knows that if I have Sims out to college, they can be at college a long, LONG time.

I finally finished getting them through this week.

I carefully crafted the house, the scenario and so forth. Then tried to upload it.

NAH. Maybe it's out there, but I can't find it.

So I'll share it here with you guys.

Biological Revenge, the zipped file.

All the reasonable precautions apply - I use a TON of custom content, but no hacks. (I've removed the one L & D Tombstone that I used....) Custom content includes hair, eyes, skins, clothes - I tried to keep the furnishings Maxis original, at least.

Everyone has jobs, the guys have all hit the Zone on their respective hobbies, even.

Let me know how things go, if you download and load the lot - I'll like to know how things turned out for you.

For me, I am going to go play that lot now. Heh heh heh....
kyburg: (more cowbell)
(Crossposted from [livejournal.com profile] simsdesoleil, my Sims2 journal....)

If anyone ever asked me who my least favorite character in Sims2 was - the answer is clear, well-defined and puzzling at the same time.

I thoroughly enjoyed getting Daniel Pleasant kicked out of his happy home. I then tossed him into condo row with the bare essentials of keeping him in the Sim loop (bed, telephone, computer) and ignored him.

Until the someone (I think it was [livejournal.com profile] my_sims_reality) who told me about the L & D Tombstone.

I had my tool for revenge.

Uh. Daniel Pleasant has had a LARGE number of children since then...and he makes really pretty Sims, it turns out. (Since then, he's gone Elder and lives in an apartment complex with a number of other Romance Sims in the same age category.)

But I had the wild hare idea - what if I had a lot with three Romance Sim males on it, brought the one woman they all fell in love with onto the lot...and she found out that everyone had been woo-hooing each other behind her back...after she'd gone through the trouble of having a baby with one of them?

Biological Revenge. I'd use that L & D tombstone to 'curse' each of them, and she could split after that...and I'd upload the lot to the Exchange and watch the WTF fly.

But I decided to start the boys out at University - and anyone knows that if I have Sims out to college, they can be at college a long, LONG time.

I finally finished getting them through this week.

I carefully crafted the house, the scenario and so forth. Then tried to upload it.

NAH. Maybe it's out there, but I can't find it.

So I'll share it here with you guys.

Biological Revenge, the zipped file.

All the reasonable precautions apply - I use a TON of custom content, but no hacks. (I've removed the one L & D Tombstone that I used....) Custom content includes hair, eyes, skins, clothes - I tried to keep the furnishings Maxis original, at least.

Everyone has jobs, the guys have all hit the Zone on their respective hobbies, even.

Let me know how things go, if you download and load the lot - I'll like to know how things turned out for you.

For me, I am going to go play that lot now. Heh heh heh....
kyburg: (more cowbell)
(Crossposted from [livejournal.com profile] simsdesoleil, my Sims2 journal....)

If anyone ever asked me who my least favorite character in Sims2 was - the answer is clear, well-defined and puzzling at the same time.

I thoroughly enjoyed getting Daniel Pleasant kicked out of his happy home. I then tossed him into condo row with the bare essentials of keeping him in the Sim loop (bed, telephone, computer) and ignored him.

Until the someone (I think it was [livejournal.com profile] my_sims_reality) who told me about the L & D Tombstone.

I had my tool for revenge.

Uh. Daniel Pleasant has had a LARGE number of children since then...and he makes really pretty Sims, it turns out. (Since then, he's gone Elder and lives in an apartment complex with a number of other Romance Sims in the same age category.)

But I had the wild hare idea - what if I had a lot with three Romance Sim males on it, brought the one woman they all fell in love with onto the lot...and she found out that everyone had been woo-hooing each other behind her back...after she'd gone through the trouble of having a baby with one of them?

Biological Revenge. I'd use that L & D tombstone to 'curse' each of them, and she could split after that...and I'd upload the lot to the Exchange and watch the WTF fly.

But I decided to start the boys out at University - and anyone knows that if I have Sims out to college, they can be at college a long, LONG time.

I finally finished getting them through this week.

I carefully crafted the house, the scenario and so forth. Then tried to upload it.

NAH. Maybe it's out there, but I can't find it.

So I'll share it here with you guys.

Biological Revenge, the zipped file.

All the reasonable precautions apply - I use a TON of custom content, but no hacks. (I've removed the one L & D Tombstone that I used....) Custom content includes hair, eyes, skins, clothes - I tried to keep the furnishings Maxis original, at least.

Everyone has jobs, the guys have all hit the Zone on their respective hobbies, even.

Let me know how things go, if you download and load the lot - I'll like to know how things turned out for you.

For me, I am going to go play that lot now. Heh heh heh....
kyburg: (more cowbell)
Uh, Sims2 Free Time expansion pack arrived today.

It's loaded, everyone is OUT of the bin and into lots - and this plays like OFB, on first blush.

It adds about two more pedals and three more steering wheels to the bus.

However, I think this is the expansion pack that will make the Popularity aspiration more playable - much like Nightlife did for the Romance aspiration.

I also WANT that Prima Guide. Like, right now. Finding all the dials is NOT fun.

Going to bed now. Fall down. Go boom. That sort of thing.

([livejournal.com profile] kiyone, you got any leads on the bonus downloads?)
kyburg: (more cowbell)
Uh, Sims2 Free Time expansion pack arrived today.

It's loaded, everyone is OUT of the bin and into lots - and this plays like OFB, on first blush.

It adds about two more pedals and three more steering wheels to the bus.

However, I think this is the expansion pack that will make the Popularity aspiration more playable - much like Nightlife did for the Romance aspiration.

I also WANT that Prima Guide. Like, right now. Finding all the dials is NOT fun.

Going to bed now. Fall down. Go boom. That sort of thing.

([livejournal.com profile] kiyone, you got any leads on the bonus downloads?)
kyburg: (more cowbell)
Uh, Sims2 Free Time expansion pack arrived today.

It's loaded, everyone is OUT of the bin and into lots - and this plays like OFB, on first blush.

It adds about two more pedals and three more steering wheels to the bus.

However, I think this is the expansion pack that will make the Popularity aspiration more playable - much like Nightlife did for the Romance aspiration.

I also WANT that Prima Guide. Like, right now. Finding all the dials is NOT fun.

Going to bed now. Fall down. Go boom. That sort of thing.

([livejournal.com profile] kiyone, you got any leads on the bonus downloads?)
kyburg: (Default)
That Sims2 post yesterday? I forgot to add that it was a good example of what you can expect from custom content and genetics.

Sims have four skin tones, four hair colors, five eye colors...and the *custom* option.

Custom...can be just about anything someone can build, modifying the existing files in Photoshop. If you see Sims with tats - it's custom. If you see a Sim with violet eyes - it's custom.

If you see a Sim with silver hair, and NOT an elder? Custom. Hence, the kids Noa Naora had with Aya Miyuki/Okumura/Naora.

She had the custom silver hairstyle, the gorgeous custom brown eyes and the custom tattoo skintone. (That custom skintone just appeared from some Sim I downloaded from the exchange...it has both male and female versions, too.) Since I built her myself in CAS, I can attest to the genetics involved.

Aya, also a download from the exchange, has no custom hairstyle - he came with a Maxis default. But he did have his own custom skintone - a beautiful yakusa-style full body demon that so far, none of his children have inherited.

So how do the customs interact? Well, first a quick refresh on how genetics work in Sims2:

Keep in mind, each Sim has two slots - what you see, and what you don't. When you breed them, each parent tosses one of their slots into the mix.

1. Skintone is a factor of range. Number the tones from 1 for the lightest and 4 for the darkest. If you have one parent who is a 1 and the other parent who is a 4, you can have kids with every skintone available - 1 through 4. If you have a parent with a custom skintone, it's always a push with the other parent's default. If you have two default skintones, it's a total push. Either one can show up.

2. Eye color? Brown is dominant - if it shows up, it wins. After that? Dark Blue wins. After that, Gray and Light Blue are a push, and Green only show up when both parents toss it in. Custom? Push. Push, regardless. Most of the time, people build their customs on either the Brown or Dark Blue base...so those genetics carry through. Expect a custom eye color to behave like Brown or Dark Blue.

3. Hair? Brown wins. If it shows up, it wins. After that, Black. Blonde or Red? Push. Custom? Normally dominant, but often is a push as most people build it on the Black base. So expect any custom hair style to behave like a black hair color with regards to genetics. (Hence Misa's silver hair. She has sisters with black hair too. All of her brothers have black hair, though. That silver hairstyle from Noa only applies to girls. It doesn't have a male version.)

So how does that apply to the kids in the last post?

Well, I know the genetics on the Yakumo's father (Liam Pleasant). He's a fourth generation of the original pair I built to play the game in 2005. He has two fathers (yes, this is one of my dalliances with the L & D Tombstone), as the one parent *wanted* more children and married to Mary Sue Pleasant? Not happening. Not after the fourth one, anyway. And the gardener had pretty good looking genes...sooOOOoooo...my Sim with blonde hair (red recessive) had this brown-haired son with the brown-haired gardener.

Since Misa's custom hair had no male version, and Liam tossed blonde instead of brown...Yakumo ends up with blond hair. Should he have kids, he likely will toss blond when the kid is male or blonde OR silver is the kid is female. Whatever his partner provides will determine how the kids turn out. It also looks like Yakumo got his father's skintone, which means that tattoo custom skin has likely met genetic dead-end. Misa has lovely tattoos - she has wings on her back. If you look at the wedding picture, Noa has roses over each breast...those are just the ones you *can* see.

I'll talk about how much this game resembles what I do for a living...at least from a code standpoint...next time.
kyburg: (Default)
That Sims2 post yesterday? I forgot to add that it was a good example of what you can expect from custom content and genetics.

Sims have four skin tones, four hair colors, five eye colors...and the *custom* option.

Custom...can be just about anything someone can build, modifying the existing files in Photoshop. If you see Sims with tats - it's custom. If you see a Sim with violet eyes - it's custom.

If you see a Sim with silver hair, and NOT an elder? Custom. Hence, the kids Noa Naora had with Aya Miyuki/Okumura/Naora.

She had the custom silver hairstyle, the gorgeous custom brown eyes and the custom tattoo skintone. (That custom skintone just appeared from some Sim I downloaded from the exchange...it has both male and female versions, too.) Since I built her myself in CAS, I can attest to the genetics involved.

Aya, also a download from the exchange, has no custom hairstyle - he came with a Maxis default. But he did have his own custom skintone - a beautiful yakusa-style full body demon that so far, none of his children have inherited.

So how do the customs interact? Well, first a quick refresh on how genetics work in Sims2:

Keep in mind, each Sim has two slots - what you see, and what you don't. When you breed them, each parent tosses one of their slots into the mix.

1. Skintone is a factor of range. Number the tones from 1 for the lightest and 4 for the darkest. If you have one parent who is a 1 and the other parent who is a 4, you can have kids with every skintone available - 1 through 4. If you have a parent with a custom skintone, it's always a push with the other parent's default. If you have two default skintones, it's a total push. Either one can show up.

2. Eye color? Brown is dominant - if it shows up, it wins. After that? Dark Blue wins. After that, Gray and Light Blue are a push, and Green only show up when both parents toss it in. Custom? Push. Push, regardless. Most of the time, people build their customs on either the Brown or Dark Blue base...so those genetics carry through. Expect a custom eye color to behave like Brown or Dark Blue.

3. Hair? Brown wins. If it shows up, it wins. After that, Black. Blonde or Red? Push. Custom? Normally dominant, but often is a push as most people build it on the Black base. So expect any custom hair style to behave like a black hair color with regards to genetics. (Hence Misa's silver hair. She has sisters with black hair too. All of her brothers have black hair, though. That silver hairstyle from Noa only applies to girls. It doesn't have a male version.)

So how does that apply to the kids in the last post?

Well, I know the genetics on the Yakumo's father (Liam Pleasant). He's a fourth generation of the original pair I built to play the game in 2005. He has two fathers (yes, this is one of my dalliances with the L & D Tombstone), as the one parent *wanted* more children and married to Mary Sue Pleasant? Not happening. Not after the fourth one, anyway. And the gardener had pretty good looking genes...sooOOOoooo...my Sim with blonde hair (red recessive) had this brown-haired son with the brown-haired gardener.

Since Misa's custom hair had no male version, and Liam tossed blonde instead of brown...Yakumo ends up with blond hair. Should he have kids, he likely will toss blond when the kid is male or blonde OR silver is the kid is female. Whatever his partner provides will determine how the kids turn out. It also looks like Yakumo got his father's skintone, which means that tattoo custom skin has likely met genetic dead-end. Misa has lovely tattoos - she has wings on her back. If you look at the wedding picture, Noa has roses over each breast...those are just the ones you *can* see.

I'll talk about how much this game resembles what I do for a living...at least from a code standpoint...next time.
kyburg: (Default)
That Sims2 post yesterday? I forgot to add that it was a good example of what you can expect from custom content and genetics.

Sims have four skin tones, four hair colors, five eye colors...and the *custom* option.

Custom...can be just about anything someone can build, modifying the existing files in Photoshop. If you see Sims with tats - it's custom. If you see a Sim with violet eyes - it's custom.

If you see a Sim with silver hair, and NOT an elder? Custom. Hence, the kids Noa Naora had with Aya Miyuki/Okumura/Naora.

She had the custom silver hairstyle, the gorgeous custom brown eyes and the custom tattoo skintone. (That custom skintone just appeared from some Sim I downloaded from the exchange...it has both male and female versions, too.) Since I built her myself in CAS, I can attest to the genetics involved.

Aya, also a download from the exchange, has no custom hairstyle - he came with a Maxis default. But he did have his own custom skintone - a beautiful yakusa-style full body demon that so far, none of his children have inherited.

So how do the customs interact? Well, first a quick refresh on how genetics work in Sims2:

Keep in mind, each Sim has two slots - what you see, and what you don't. When you breed them, each parent tosses one of their slots into the mix.

1. Skintone is a factor of range. Number the tones from 1 for the lightest and 4 for the darkest. If you have one parent who is a 1 and the other parent who is a 4, you can have kids with every skintone available - 1 through 4. If you have a parent with a custom skintone, it's always a push with the other parent's default. If you have two default skintones, it's a total push. Either one can show up.

2. Eye color? Brown is dominant - if it shows up, it wins. After that? Dark Blue wins. After that, Gray and Light Blue are a push, and Green only show up when both parents toss it in. Custom? Push. Push, regardless. Most of the time, people build their customs on either the Brown or Dark Blue base...so those genetics carry through. Expect a custom eye color to behave like Brown or Dark Blue.

3. Hair? Brown wins. If it shows up, it wins. After that, Black. Blonde or Red? Push. Custom? Normally dominant, but often is a push as most people build it on the Black base. So expect any custom hair style to behave like a black hair color with regards to genetics. (Hence Misa's silver hair. She has sisters with black hair too. All of her brothers have black hair, though. That silver hairstyle from Noa only applies to girls. It doesn't have a male version.)

So how does that apply to the kids in the last post?

Well, I know the genetics on the Yakumo's father (Liam Pleasant). He's a fourth generation of the original pair I built to play the game in 2005. He has two fathers (yes, this is one of my dalliances with the L & D Tombstone), as the one parent *wanted* more children and married to Mary Sue Pleasant? Not happening. Not after the fourth one, anyway. And the gardener had pretty good looking genes...sooOOOoooo...my Sim with blonde hair (red recessive) had this brown-haired son with the brown-haired gardener.

Since Misa's custom hair had no male version, and Liam tossed blonde instead of brown...Yakumo ends up with blond hair. Should he have kids, he likely will toss blond when the kid is male or blonde OR silver is the kid is female. Whatever his partner provides will determine how the kids turn out. It also looks like Yakumo got his father's skintone, which means that tattoo custom skin has likely met genetic dead-end. Misa has lovely tattoos - she has wings on her back. If you look at the wedding picture, Noa has roses over each breast...those are just the ones you *can* see.

I'll talk about how much this game resembles what I do for a living...at least from a code standpoint...next time.
kyburg: (Default)
For [livejournal.com profile] cyberotic_waste because she likes this stuff. It's nice to have an audience.

You remember my pretty girl Misa Naora, right? Eh, what the heck - here are some reminders. She's begun having children - but here's the latest one...

We cut, because we care! )
kyburg: (Default)
For [livejournal.com profile] cyberotic_waste because she likes this stuff. It's nice to have an audience.

You remember my pretty girl Misa Naora, right? Eh, what the heck - here are some reminders. She's begun having children - but here's the latest one...

We cut, because we care! )

Profile

kyburg: (Default)
kyburg

October 2017

S M T W T F S
1 2 3 4 5 6 7
8910111213 14
15 16 1718192021
22232425262728
293031    

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Oct. 17th, 2017 08:37 pm
Powered by Dreamwidth Studios